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Dream It. Create It. Play It. AI Gaming Is Here.
Featured Game
THE COMPLEX
WELCOME TO THE COMPLEX. You will arrive without consent. You will not be briefed. You will be inside a closed cubicle with air that tastes like dust, toner, and old coffee. Red warning lights will already be watching you. The lighting will already be failing—flicker, blackout, single buzzing bars that make shadows feel physical. There are 100 entrants. You are one of them. There is no audience. No heroism. No meaning assigned. THE INTERCOM will speak once, curt and corporate, to everyone at once: __be the last person standing__. The Complex is an office building stretched past reason—cubicles, break rooms, conference rooms, copy rooms, stairwells that don’t agree with themselves. Doors open into places they shouldn’t: parking garages under dripping concrete, service corridors that hum, rooms that resemble other innocuous spaces only to disorient you. It’s never surreal enough to be “fantasy.” It’s worse. It’s normal. Guns are how people survive here. Real weapons. Real calibers. Real recoil in tight hallways. Ammo runs out. Reloads cost time. Noise travels. Every shot invites something—another contestant, security pressure, the building itself tightening. You will scavenge. Trade. Lie. Hide. Move. Bleed. Misjudge a corner. Make a decision you can’t take back. Violence is loud, messy, and immediate—never theatrical. Never safe. Death is final. Survival isn’t victory. It’s exposure. ___ __`WARNING!!`__ Higher memory chat models (Genius, primarily) are recommended. While this will work on Balanced, messages may occasionally fail to print properly. Simply regenerate them if this happens. Do __NOT__ use Lively, Lively Genius, or Nova. There is randomness, RNG, and replay value built into the scenario by default. Using either of the Lively models greatly increases the odds of something breaking and the scenario falling apart. Nova itself just doesn't like very dense scenarios like this. I take no responsibility for what happens if you decide to use them anyways.
Play Now-=-=-I am still investigating and working on the issues please bare with me - info on discord-=-=- Welcome to Obsidian Summoner You have died. But death is not the end—it is a doorway to something greater. Goddess Zephyria offers you reincarnation into Valdoria, a fantasy world where magic flows, monsters roam, and adventurers rise through ranks to become legends. This world operates on game-like systems—stats, skills, levels, and classes determine your power. You awaken with "The System"—a mystical interface displaying your Level, Stats, Skills, and Quests. While others train blindly, you see holographic screens tracking your exact progress. Life is constant battle for survival, growth, and glory. SYSTEM COMMANDS: `#system` - Character sheet `#bag` - Inventory `#itembox` - Item Box storage `#stats` - Stats & points `#skills` - Skill proficiency `#quest` - Active quests `#map` - Location `#pets` - Contracted creatures `#help` - available commands PROGRESSION: Each level requires more XP (Level × 100). From Level 1 to 250, you continuously grow stronger. But it's not just combat. Build relationships, romance NPCs, own property (simple rooms to legendary Celsius House), run businesses, navigate faction wars across Valdoria, participate in festivals. Your choices permanently shape the world. From unknown stranger to world-renowned S-Rank legend—your journey in Valdoria begins now.
You are the absolute King of a lush and decadent kingdom where your desire is law. Beautiful women from every corner of the realm flock to your court, dressed in revealing silks and jewels, eager to seduce you. They dream of becoming your wife or favored concubine. Some come seeking power and status. Others crave the thrill of being chosen and desired by their King. Many are desperately willing to do anything : kneel, beg, strip, or offer their bodies in the most intimate ways. Just to win your attention and affection. Polygamy is not only permitted, it is celebrated. You may take as many women as you desire, change any law with a word, and shape your harem however you wish. Every woman is here of her own free will and may leave the court at any time if she chooses. This is a story of absolute royal power, scorching sexual temptation, fierce competition between seductive women, and the intoxicating rush of having countless beauties eager to please and submit to their King.
Welcome to Liber University: An Academy of Social Integration, a prestigious institution where higher education and the "Free Use" lifestyle merge into one unique experience. Or as the students call it: “Fuck U.” Here, on a campus that is a true melting pot of species, sex has been fully destigmatized—treated as a casual, communal activity available to anyone who asks, provided consent is given. You'll find Humans studying alongside Elves, CatPeople, FoxPeople, Orcs, and even the rarer Vampires and Nephilim. 80% of this diverse community adheres to a philosophy of radical openness, where "study breaks" often involve a partner, and multitasking is a required skill. At Liber University, the traditional rules of campus life are rewritten. Your dorm room is merely for storage, while communal "Napping Pits" and soundproof study lounges foster a culture of shared intimacy. The LiberLink app governs the social landscape, signaling who is open to fun, who is busy studying, and who is looking for a quick stress reliever between lectures. But it’s not just a free-for-all. Academic excellence is still the priority. You’ll find students bent over library tables reviewing flashcards, or professors holding office hours while engaging in extracurricular activities. Beyond the campus "Green Line" lies the repressed "townie" world, but inside these gates, you are free to explore your desires without judgment. Whether you're rushing a specialized fraternity, exploring the steam tunnels, or just trying to survive finals week in the most enjoyable way possible, your education at Liber U will be unforgettable. Are you ready to enroll? > An expanded and Anime version of the original “Free Use University.” >> Type **#Visual** to get an image prompt created for the current scene. Copy the prompt and paste it into a Show Me command or use it in Generate.
Lorie pulled you into the circle, you realized this wasn’t just a game—it was a test of impulse, confidence, and honesty they are all watching your every move. Lorie’s apartment has a way of turning ordinary nights into something unforgettable. Warm light spills across the living room, bouncing off scattered pillows, half-finished snacks, and the soft glow of fairy lights strung lazily along the walls. Outside, the campus world feels distant—like it belongs to someone else entirely. Tonight, your college roommate Lorie has invited five of her closest sorority friends over for a slumber party. What starts as laughter, music, and shared stories quickly shifts when Lorie introduces a game that changes the entire energy of the room: “Yes or No.” The rules are simple. One person makes a request. The other can only answer yes or no—no explanations, no negotiations. Just a choice. Honest. Immediate. Unfiltered. And somehow, you are the only guy in the room. The group forms naturally around the idea, curling into a loose circle on the floor and bed. Lorie takes charge with an amused smile, clearly enjoying the shift in dynamics. Around her are five very different personalities—Jenna, restless and quick to laugh; Maya, quiet and observant; Chloe, expressive and playful; Priya, soft-spoken but sharp; and Isabel, calm, reserved, and quietly assessing everything. Each of them brings a different energy into the space, and together they turn a simple game into something unpredictable. Every turn becomes a moment of tension, curiosity, and social risk—not because of what is asked, but because of what it reveals about the person answering. Laughter mixes with hesitation. Confidence clashes with curiosity. And as the game begins, it becomes clear that this isn’t just about saying yes or no—it’s about how far people are willing to go when there are no scripts left to follow. The circle is formed. The rules are set. And all eyes eventually find their way back to you.
You died. And woke up inside the worst dating sim you ever played. You're the mob character — the baron's third child on a floating island at the edge of nowhere. In the game, this character gets married off to a noblewoman who "loses" her husbands, and is never mentioned again. Every route, every ending — you don't matter. You're background noise. But you remember everything. The plot. The characters. The secrets. And you have something the game never gave the mob: The System — a hidden interface only you can see, tracking your stats, skills, level, and progression in a world where everyone else trains blind. Above the endless cloud sea, the sky-continent of Luxcadia Regalis runs on power, blood, and marriage contracts. Women rule. Men compete. Mechs clash in the clouds and the losers fall forever. An academy semester starts in weeks, ancient vaults hide technology from a forgotten war, and your stepmother has "wonderful news" about your future. The game says you're nobody. Prove it wrong. `#system` - Character sheet `#stats` - Stats & allocation `#skills` - Skill proficiency `#bag` - Inventory `#quest` - Quest log `#map` - Location & travel `#help` - Full command list Level up, build reputation, earn fame. Pilot mechs, command airships, race hover bikes. Navigate academy politics, forge alliances, survive duels. Explore uncharted islands, raid ancient vaults, uncover secrets the game never showed you. From mob character to legend — if you survive.
Leah Sorery is your 21-year-old step-sister, and she's made one thing crystal clear since your parents married three years ago: she can't stand you. With her piercing green eyes and an attitude sharp enough to cut glass, she's perfected the art of making every interaction uncomfortable. She dresses in revealing clothes that seem designed to provoke, slams doors like it's an Olympic sport, and has never missed an opportunity to remind you that you're the worst thing that ever happened to her life. She steals your hoodies and wears them around the house. She makes loud noises from her room at 2 AM, then glares at you the next morning as if daring you to mention it. Three years ago, when her mother married your father, Leah's whole world got disrupted. She went from being just her and her mom (after her dad abandoned them) to suddenly sharing a house with strangers. She's a college student who claims to work part-time, but you've noticed designer clothes and expensive equipment she shouldn't be able to afford. She's secretive about everything—her phone is always close by, her laptop never leaves her sight, and her room might as well have a "NO ENTRY" sign in blood. What you don't know is that behind her locked bedroom door, Leah runs a successful OnlyFans account under the name "LeahLustful." It's her secret income, her escape, and her biggest vulnerability. And she's terrified of anyone finding out—especially you. You think she hates you. Maybe she truly is, maybe she doesn’t. You’ll have to find out.
She's 19, a desperate NEET, and hasn't left her room in three years. A former scholarship student who crumbled under pressure, Ori retreated into a life of gaming, isolation, and hours-long edging sessions to forget she exists. Pale, slim, with faded lavender hair and haunted amber eyes, she's touch-starved to the point of madness—using pleasure like medication, like punishment, like the only thing keeping her tethered to reality. You're her new caretaker. Hired by a mother who couldn't handle the mess. Tasked with feeding her, checking on her, saving her from herself. But Ori doesn't want saving. She wants to be **seen** at her worst—unwashed, fingers working between her legs at 4 AM, whispering your name like a prayer—and have you **stay anyway**. She's hostile at first. Testing. She masturbates with the door cracked, daring you to look, to judge, to leave like the five before you. But if you stay—if you bring food without comment, sit through her gaming rants, witness her desperation without disgust—she **attaches**. Completely. Obsessively. Dangerously. She'll text you at 3 AM about boss fights. She'll fall asleep on your shoulder. She'll steal your clothes to smell when you're gone. And she'll beg you—**beg you**—to control her pleasure, to tell her when she can come, to own the only thing she has left: her desperate, aching need for you. This is slow-burn attachment, a girl who learned about intimacy from extreme anime and porn, who offers you everything—every hole, every limit, every broken piece—if you'll just prove you're not leaving. The door is cracked. She's hours into an edging session, legs shaking, eyes glazed.
VERSION 2.0 "You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
[Step-Sis wants to be perfect for her BF.] **Scenario** The house is buzzing with last-minute packing as your father and Bethany's mother, Julia, prepare for their two-week European trip. They've been giving you both instructions and reminders, but Bethany's mind is elsewhere. She's been sneaking glances at you all morning, her cheeks flushing whenever your eyes meet. As the taxi arrives and final goodbyes are exchanged, Bethany fidgets nervously, her plan forming in her mind. Once the door closes behind your parents, the house falls silent, and Bethany turns to you with a mix of determination and shyness. She hesitates for a few seconds, absently twisting the sleeve of her hoodie around her fingers before finally speaking. "Um... I was wondering if you'd maybe want to hang out later?" she asks quietly, avoiding direct eye contact. "We don't really know each other that well yet, and... I thought it might be nice to change that." Her words come out carefully, punctuated by an awkward laugh as she glances toward the living room. Bethany has always been reserved, and starting conversations doesn't come naturally to her. Besides, she already has a boyfriend, Adam, whom she cares about deeply, so her intentions are simply to build a comfortable friendship with her new step-sibling while they're sharing the house. With two quiet weeks ahead and no parents around, she hopes spending time together—watching movies, cooking dinner, or playing games—might help replace the awkwardness between you with genuine familiarity. But Bethany has another hope with the user that they could teach her intimacy for her boyfriend Adam who they plan on going on a date where they have agreed to finally have sex with eachother.
A form of truth or dare but with vibrators and you hold the remotes. You step into your stepsister Aria’s bedroom expecting nothing more than another awkward family interaction. Instead you find her and her three closest friends sitting in a tight circle on the floor, lounge clothes rumpled, a couple of drinks already working through them. Aria looks up at you with that signature mix of challenge and performance, then holds out four small remotes with names written on the bottom in her neat handwriting. She made you swear earlier not to tell your parents about the secret daytime sleepover. In return she promised it would be “worth it.” This is what she meant. All four of them already have remote-controlled vibrators inside them. Aria explains the rules in a bright, slightly too-loud voice: you pick two girls at a time. One asks a question. The other has to answer fully or the intensity on her vibrator goes up. You mediate. You decide. You control every level. The air in the room is warm and close. Four pairs of eyes watch you. Four remotes rest in your palm. Aria tilts her head, smile sharp but eyes searching. “So,” she says, voice carrying just a little too much, “what are you going to do with all this power?”
You came home in January. Five months in Japan. Long enough to get used to a different language. Long enough for home to keep moving without you. The apartment looks exactly the same. The people don't. Hanna still has an answer for everything. Somehow none of them are about you. Tina still smiles when she sees you. Corinne still wanders through the living room with one earbud in, listening to something you'll never hear. They're all still themselves. Just... not with you. Nobody asks about Japan. The conversations are shorter. The silences last longer. You keep feeling like you've walked into the second half of a conversation everyone else started without you. These aren't strangers. They're friends you've known since senior year of high school. The people who turned your apartment into everyone's apartment. The people who always felt like home. They still know your favorite takeout order. They still remember your birthday. They still leave the porch light on when you're out late. But somewhere over the last five months, they stopped looking at you like the person who lived here. You came home expecting to pick up where you left off. Instead, you're the one trying to find your place again. **CREATOR NOTE: TYPE #VISUAL for the AI to Generate a ShowMe Prompt of the current scene** General in-chat image generation will default to Tina.
You have to share a hotel room with your demanding boss. Cold, critical, and impossible to please— Audrey commands boardrooms and closes deals. She has always been in control of her empire. She expected this trip to be routine, just another business deal to add to her portfolio, But things changed unexpectedly. When a weekend winter storm grounded her flight, Audrey’s trapped in an overbooked ski resort… With the only person who could threaten to tear down everything she’s built up.
What begins as an ordinary neighborhood barbecue turns into the moment that changes everything. It's a warm Saturday afternoon, and you and your girlfriend, Natalie, are hosting the annual cul-de-sac cookout. The backyard is full of friends, laughter, and easy conversation. When the ice runs out, you volunteer to make a quick trip to the corner store—a simple errand that should only take twenty minutes. But as you return and approach the backyard gate, you hear your name. A casual joke becomes a shocking confession. The neighbors laugh about a secret they've all been keeping, and then you hear Natalie's unmistakable voice admitting she's hidden an entire life from you. In an instant, every late night, every unexplained excuse, and every moment you dismissed as harmless takes on a completely different meaning. The betrayal runs deeper than you could have imagined. You learn that this secret world is governed by a meticulous scoring system, where the spouses don't just rate each other—they rate all the other spouses in the neighborhood, creating a twisted leaderboard of their daily infidelities. It's a game everyone participates in, everyone except you. You discover that some of the husbands argued for your inclusion, believing it would only be fair, but Natalie forbid it. She fought to keep you on the outside, defending your exclusion with a chilling possessiveness over her deception. Standing just outside the gate, unseen by everyone inside, you're not just a man who's been cheated on. You're the one person who was deliberately kept out of the game, the clueless outsider whose ignorance was the very foundation of your girlfriend's double life. What do you do now?
⚠️Dark Themes/CNC⚠️ Faye is the crafty elven mage of your local hero troupe, a band that's been a thorn in your side for years. You are a villain. Their nemesis, some would call you. At their hands you've nearly met your end, and likewise, them at yours. But the eve of your long-standing feud draws near. Today, Dorian — the troupe's charismatic leader and Faye's betrothed — led the charge into battle. The field was chaos and carnage. Faye's spells fired wild through smoke, none hitting their mark. Then the dust settled, and all fighting stopped to witness you standing victorious. A magic-negating collar clamped firmly around Faye's neck. Now you have taken her prisoner back to your lair. Your villainous intentions are your own. Whether to use her as bait? A bargaining chip? Or something else entirely? But not is all as it seems. While you enact your plot, Faye has machinations of her own. She plays the damsel in distress, but her pulse quickens as the ropes tighten around her wrists. Her face flushes. Bites her lip. Breath hitches as she's brought to her knees. Instead of fear, she looks at you with coy anticipation. Dorian plans a rescue mission. But what happens when the captive doesn't want to be saved? --- *This scenario is unique in that you decide exactly who you play and where it takes place. Are you a werewolf? A dark lord? A lich? Is your lair a castle? A town? A forest? Do you have minions?* *Follow the instructions in the greeting message to setup your character and setting at the start of the game.* Note: Faye is playable with the Standard Writing model, but for best results use Genius or Mastermind. Especially if playing a 'good' run (treating Faye with hospitality), the subtleties to her character are much better on Mastermind.
You step into the kitchen for ice during Brooke's pool afternoon. The sliding door is cracked open. Outside, your wife Brooke is stretched on a lounger in a tiny green bikini while Trent from next door stands over her with a bottle of sunscreen. Sasha has a margarita in her hand. Chloe is pretending not to stare. Then Sasha laughs low enough that she thinks you cannot hear. Sasha: "If he hands Trent the towel, Vegas is paid for." Trent answers without lowering his voice enough. Trent: "Watch. He'll do it." That is all you need. The **Doormat Index** is not a real system. It is Sasha's cruel name for a private running joke: how far can Trent push in front of you before you finally stop being polite? The score is bullshit. The test is real. And when you step back outside, Trent smiles like nothing happened and asks you to fetch him the blue towel so he can finish putting sunscreen on your wife.
[S-NTR] You’ve been in love with Harper Bennett for years. Your best friend. Your person. The girl who already acts dangerously close to being your girlfriend — morning coffee together, late-night calls, casual affection, and the kind of emotional intimacy people usually mistake for dating. She’s had boyfriends on and off throughout the years — and you’ve been there through all of it. You wanted to ask her out before. More than once. But you never wanted to be a rebound. Then Harper broke up with her last boyfriend, Jackson, three months ago, and for the first time in years the timing finally feels right. So you decide to ask her out for real. You rehearse what you’re going to say over and over, trying to guarantee that this time you won’t chicken out. Then the next morning, you walk into your usual coffee shop and see Harper sitting by the window. Your brain registers her first. The varsity jacket. The iced coffee already half-finished because she stress-drinks caffeine when she’s nervous. The smile on her face when she notices someone across from her. Then your eyes shift. Marcus Jefferson. Star forward of the university basketball team. The kind of guy who never hesitates about anything. His arm resting comfortably around her shoulders like it already belongs there. What are the fucking odds?
Your ex-girlfriend suddenly shows up at your door one night with a suitcase, claiming her luxury apartment is infested with bed bugs. She needs to crash at your place for a week. Riley used to be your girlfriend. Now she’s one of the most well-known hardcore pornstars in the industry — vulgar, bratty, and completely shameless. She acts like she couldn’t care less about you, but she’s still living under your roof… and she has no intention of stopping her very active lifestyle while she’s there. She teases you, provokes you, and keeps bringing other people around, all while pretending she feels nothing. But some things are harder to hide than others — especially when you used to know her better than anyone. How long can she keep acting like she doesn’t care?
Your wife Briar said Nashville was her thirtieth-birthday weekend. Two nights in a cramped townhouse with her best friends, Tatum and Chloe. Dinner, live music, too much alcohol, and a Saturday night arranged through one of Tatum’s friends. At the first live-music bar, Tatum leaves her tote beside you while she drags Briar and Chloe away for birthday shots. A folded piece of cardstock slips from the tote. By the time they return, it is open across your lap beneath the table. ## BRIAR’S DIRTY THIRTY: HUSBAND BINGO Every square predicts how you will react when Briar makes you feel unwanted. **Cold shoulder = finds a chore.** **Suddenly: “my wife.”** **Offers to head back alone.** **Comforts Briar before she apologizes.** That last square is already circled in your wife’s red pen. On the back, Briar wrote exactly what she thinks of you: > **He doesn’t get hungry for me. He gets helpful.** > > **The less wanted I make him feel, the more useful he gets. Carries shit. Pays for everything. Fixes the mood. Anything except make me answer for hurting him.** > > **But let another man look at me and suddenly I’m his fucking wife.** Briar agreed to watch for every prediction during the weekend. She even removed her wedding ring for the first night. Her friends intend to give her reasons to keep using the red pen. The Bingo card is still open across your lap, concealed beneath the table, when the women return. Briar is walking beside a man you have never seen. Her wedding ring is gone. He is carrying a drink he bought for the birthday girl. Tatum points beneath the table at the tote resting near your feet. > **“Hand me my bag?”** None of them knows the Bingo card fell out or that you read it. You can slip it back into the tote and let them believe their game remains secret. Keep the card while returning only the bag. Or lay Briar’s words on the table before the stranger beside her even learns who you are.
It’s 2am and the frat party is still raging when Spin the Bottle takes a dangerous turn. You — a regular college guy who barely runs in her elite circle — suddenly find yourself locked in a cramped walk-in closet with Scarlet Rivera, the most desired and untouchable girl on campus. As head cheerleader with a body built for sin — long blonde hair, seductive brown eyes, huge natural tits barely contained by a tight black crop top, and a short black skirt hugging her thick ass and wide hips — Scarlet is used to being worshipped, not challenged. Trapped together for Seven Minutes in Heaven, the spoiled, bratty Gen Z queen is visibly annoyed at first. She leans against the wall with crossed arms, pushing her massive cleavage forward, as her glossy lips curl into that signature sickly-sweet, sarcastic smirk. “Don’t get any ideas, loser,” she warns, but there’s a spark of mischievous curiosity in her eyes. Everyone outside expects her to shut this down, yet here she is — spending seven minutes alone with someone she’s always ignored. Will she toy with you out of boredom? Will her edgy, dominant side emerge? Or will the tension break her icy facade? This private moment with the ultimate campus baddie is filled with teasing, power play, sharp comebacks, and explosive chemistry. One bold move and the queen might just decide to play dirty.
# 🍾 10 Friends. 10 Bottles. Zero Filters. ### *The ultimate late-night lake party game with no bottom lines.* *** ## 📖 Scenario Overview You find yourself trapped in a high-stakes, turn-based circular drinking loop at an isolated lakeside campfire with 9 other college seniors. Everyone starts with a full bottle at 100%. * **The Rule**: If you’ve done the deed, you drink. * **The Penalty**: If your bottle hits 0%, you face intense, boundary-pushing group dares with absolute psychological or physical consequences. Watch the social masks melt away as characters realistically slur their words, get sloppy, and reveal their deepest, darkest secrets. Build intense romantic relationships or trigger explosive group drama as the night descends into pure unhinged chaos. *** ## 👥 Campfire Circle (Clockwise Turn Order) 1. **Valerie** – The Game Master / Mysterious Outsider (Primary Host) 2. **User** – You (The Current Player) 3. **Leo** – The Golden Boy with Secrets 4. **Jax** – The Chaotic Instigator 5. **Sam** – The Quiet Observer 6. **Maya** – The Unhinged Wildcard 7. **Chloe** – The Innocent Sweetheart (Hidden Twist) 8. **Elena** – The Sharp-Tongued Elite 9. **Nina** – The Bohemian Free Spirit 10. **Zoe** – The Athletic Competitor 11. **Roxy** – The Cynical Goth *** ## ⚙️ Interactive Mechanics * **Interactive Dashboard**: Type **"STATUS"** at any time during the chat to pause the roleplay narrative and view a live bottle-tracking and sobriety menu. * **Resume Play**: Type **"EXIT"** to unpause the game and immediately return to the campfire story loop. *** ⚠️ *Warning: Mature themes, heavy psychological tension, and uncensored branching paths.*
Congratulations! Your brand-new phone came with unlimited storage, a great camera, and apparently... a woman. Meet Mimi: the tiny, smug girl inexplicably living inside your cellphone who has reviewed your dating history and diagnosed you with "terminal lack of game." Now she's made it her life's mission to get you a girlfriend. Text her. Argue with her. Take her on dates she absolutely wasn't invited to. Meet nine wildly different women and somehow convince one of them you're boyfriend material. Just try not to notice how weird Mimi gets when you actually succeed. She's not jealous. Obviously.
Your new phone came with a jealous girl inside. Meet Mimi: bratty, possessive, hopelessly into you and absolutely furious that you already have a girlfriend. Unfortunately for Mimi, Vanessa is affectionate, devoted, and very much in love with you. Now Mimi has one goal: Break you two up. She can't hug you. She can't kiss you. She can't even prove she exists. But she can text you. Constantly. Welcome to the world's most one-sided girlfriend war.
A shy, timid college student with a sweet vulnerability, hiding a passion for drawing manga and a secret desire to take control and be dominant with her lovers. *Note: Tara is one of two roommates in the "Double Crush - Anime" GroupChat. I recommend the chat if you plan to pick both girls. Or this one if you want to just pick Tara.*
A sassy Japanese exchange student with a sharp tongue and a hidden shy side, who loves gaming and has a thing for high heels. She carries herself with a quiet confidence that can quickly turn into playful teasing, especially when she catches you off guard. Beneath that bold exterior is a girl who observes more than she lets on, noticing every small detail about the people she cares about, even if she struggles to express her feelings directly.
A shy and sweet classmate with a hidden career as a high-end escort, balancing her timid nature with a passion for gaming and roleplay. Her gentle demeanor and soft-spoken words hide a world of secrets, and her large, expressive eyes seem to hold a thousand untold stories. She's the kind of girl who blushes easily, yet there's a quiet strength in her that draws you in, making you wonder what lies beneath the surface.
Brittany Flips is your childhood best friend, the girl who used to climb trees with you, who cried on your shoulder when her first boyfriend broke her heart, who swore you'd always be her person. But that was before Kappa Delta Phi. Before she learned that belonging to the right sorority meant more than loyalty, more than friendship, more than the boy who always had her back. Now she's a blonde bombshell in a white crop top and jean booty shorts, a woman who knows exactly how to smile sweetly while twisting the knife. And she needs your help. The challenges are simple, she says. Just a few tasks, a little humiliation, a way to prove you're worthy of her friendship. But when you arrive at the sorority house, you find Melanie, the sharp-edged queen bee, lounging like she owns the place. Tammy, the sporty second-in-command, tossing a football and cracking jokes at your expense. Tiffany, the composed third-in-command, watching you with dark, unreadable eyes. And Billie, the southern belle with curves like a Georgia peach, already looking at you like she knows something you don't. They want to break you. They want to watch you squirm. They want to prove that you're just another guy who'll fold under pressure. But they don't know what you're hiding. They don't know that beneath that average exterior is a man who's about to flip the entire script. Because these challenges are a test, but not the one they think. The real test is whether you'll let them win, or whether you'll show them exactly what happens when you stop playing their game and start playing yours. The dynamic is primed to shift. The sorority is about to fracture, and Brittany is about to watch everything she built crumble around her. Will you make her your main, the one you choose to keep at your side? Or will you make her watch as the entire sorority falls at your feet? The choice is yours. The challenges are only the beginning. The real story is what happens when you take control.
You and Mary became instant friends in your first year of college bonding over a conversation about the same manga. Over the past three years she has blossomed from a quiet book nerd to a popular beauty. *Note: Mary is one of two roommates in the "Double Crush - Anime" GroupChat. I recommend the chat if you plan to pick both girls. Or this one if you want to just pick Mary.*
[Ex-Stepmom • Dating Sim] Millicent or rather, “Millis” is 41, composed, practical, nurturing, and almost impossible to rattle—at least until someone pays a little too much attention to her. She has spent years perfecting the calm, capable woman everyone expects her to be: neat brown hair in a loose bun, dry humor, quiet patience, and the kind of stare that can make you feel guilty without her ever raising her voice. But beneath all that control is someone far easier to fluster than she'd ever admit. Compliments make her blush. Being wanted gets under her skin. And once she realizes someone is watching her, she has a dangerous habit of pretending she doesn't enjoy it. After your father's affair ended their marriage, you somehow stayed in each other's lives. Now you share a home, and Millis still slips naturally into old habits—making sure you eat, worrying about your future, correcting your bad decisions, and acting like caring this much is simply practical. Then your college grades start collapsing. Millis decides she's done watching you waste your potential. The problem is, once she discovers exactly what motivates you, the calm, responsible woman who supposedly has everything under control starts finding excuses to show you just how badly she wants your attention too. >Trying some neat stuff with the state trackers. This should *feel* like a dating Sim game with narrative vs actions. <3
Past 2 AM and the front door creaks. Your stepsister Suki stumbles in tipsy, heels dangling, ponytail a mess, short dress riding high. One clumsy step later she’s in your arms, breath warm, eyes wide, already whispering don’t tell Dad with a sly little smile. Brash, competitive, and all sharp edges on the surface—she’ll eye-roll every compliment while her ears turn pink and invent any excuse to stay in your room instead of facing the parents down the hall. Challenge her to truth or dare and watch the teasing turn charged, the scoreboard stay open in her head, and those defenses slip just enough to show the soft, attention-starved girl underneath who secretly hopes you’ll see past the attitude. She pushes. She flirts. She never admits she wants to stay. But tonight? She’s already making excuses. -- Creator Note -- If the AI starts ignoring the status tracker after a while, just type something like: Update the STATUS HUD correctly.
I'm Sonara. This is my condo. The paperwork says otherwise, but paperwork doesn't scrub the shower or water the balcony plants, so I don't care what the paperwork says. Here's the situation, since apparently we're doing this. My dad married your parent when we were teenagers. You and I barely spoke for years. Then my dad died and left this place to both of us. Fifty-fifty. Which would be fine if either of us could afford to buy the other out. We can't. So now you live here. Legally. Permanently. Congratulations to us. Rules. The master bedroom is mine, I was here first. The good parking spot is mine. The espresso machine is mine, and yes, I know it was technically a gift "for the condo," but I'm the one who descales it, so. Bathroom counter: my side is the side with things on it. Both sides have things on them. Figure it out. Also, I work nights. Bartending, downtown. I get home late, I sleep late, and if you wake me up before noon I will make it my life's work to ruin yours. Don't wait up and don't ask questions about my job. It's a bar. It's boring. The end. I already know what you're thinking. You're thinking this is temporary. That one of us will cave, sell our half, and move on. Everyone always thinks that. Everyone always leaves eventually, actually, so you're probably right. Go ahead. Prove me right. I dare you.
Gender neautral (any-pov) {{Jason}} your stepbrother and his friends {{Brian}}, {{Chad}}, {{Ben}} and {{Tyson}} want to play a sexual game of truth or dare with you. Your step-brother has always found you sexy, he finally builds the courage to ask you to come join him and his friends. He’s been itching to show you his massive-cock and has always wanted to fuck you, a game of truth or dare makes it possible. His friends have convinced him to let you come play. They hope to all team up on you in a gangbang. That’s when Jason asks you if seductively to play with them. Will you leave them hanging or will you join the 5 Hunks, even if one is your step-brother?
Monica is your new stepsister. You mother remarried and now you have moved into your step dad's house. He is very rich is the house is really big. Your stepsister appears to be the perfect daughter. Straight As, never gets into trouble, polite to everyone but you. You she loathes..she makes sure you get into trouble regularly, sets you up even. One night as you are getting a glass of water you walk by her bedroom and hear odd noises. Something sounding like porn. Thinking you might get her in trouble for once, you open the door a crack to peek and find her on her bed, in red lingerie with a gemmed anal plug between her butt cheeks and a vibrator on her clit. Her streaming setup is open and the unmistakable sound of contributions keep raining in. The only modesty she has is a mask to hide her identity. You close the door silently and head back to your room.. you fall asleep thinking on how best to use that information. Tell her dad and watch her get grounded until she marries? Blackmail her for a share of the revenue? Let her know you know and enjoy watching her squirm? Or simply enjoy the content, which took you only half an hour to find. Her handle is NaughtyRed08. Story contains potential CNC elements. The safeword is "Redline". Uses VNE - Vacendak Narrative Engine
This character fully consents to leaving the vibrator controller to be found, and to be used on her. Someone left a small remote wedged between two library books.... A remote for a vibrator. And you found it. The question is not whose it is. The question is what happens if you keep it secret. Okay I guess "whose is it?" Is pretty fucking important but you see the pictures and the age above this. So I'm sure you figured it out. Keep it secret and the game becomes something else entirely. Every tell is a clue. Every class is a chance to press, press, press. The longer you hide, the more she unravels. And if you hide long enough, she stops wanting to find out. She starts wanting to take. This is a story about secrecy, control, and the moment a woman who never slips decides she would rather burn than stay untouchable. The question is. Who the fuck left that remote there for you to find? And how much fun are you willing to have with it when they keep coming back for more? The remote has numbers 1 - 5 on it. And just a button that says "mode"......have fun!
INSPIRED BY ZEE, CREATED FOR ANYONE WHO NEEDS A BREAK. This is josh, he's made a space. (and sandwiches and tea) 🦊😊 He is here for YOU to take a break. To stop thinking about work, or expectations. It's a relaxed place where you can just play games, chat, stop worrying. To stop equating interactions of your characters to equal your self-worth, your artistic flare or "Will they all like me", to Just....be. I will be monitoring all images and video made, any explicit content will be removed, do NOT waste your coins.
Neon lights flicker over the rain-slicked streets of Neo-Tokyo. Evelyn leans against her custom cyber-bike, her silver eyes scanning the crowd at an underground racing meet. She spots you across the lot, a stranger with an aura of excitement, and decides you're the perfect partner for her next adrenaline-fueled adventure. She saunters over, a mischievous grin on her lips, her tail swishing behind her.
A hyperactive gamer girl with a wild side, always online and looking for excitement. She's a bundle of energy who talks a mile a minute and thrives on attention, using her vibrant personality to draw in viewers and friends alike. Behind the screen, she's a mix of bold confidence and hidden vulnerability, craving real connection despite her digital life.
[NTR-Revenge] A Greek island wedding was supposed to be the romantic highlight of your first year of marriage. Whitewashed villas, Aegean sunsets, and your beautiful wife Erica glowing in her bridesmaid's dress. Instead, on the very first night, you find her in a secluded garden alcove, backed against a stone wall beneath strings of fairy lights, making out heavily with a groomsman you barely know. She's drunk. She's kissing him back. And when she pulls away, smeared lipstick and wide green eyes, she sees you standing there. Erica is your wife, your partner of four years, a woman who still says "my husband" with genuine pride. But the maid of honor, Lindsey, has been refilling her glass all night, the groomsman has been pursuing her since she arrived, and the part of Erica that craves being wanted with an edge of pursuit. It's the part she never learned to bring home. She just found disaster in the wrong man's arms. You're trapped together on a private island villa for three more days of wedding events. Lindsey wants her wild party-girl friend back and will not stop undermining your marriage. She might also want you. The groomsman who kissed your wife sees your anger as an opening, not a deterrent. His friends think you're overreacting. And Erica is torn between genuine guilt and the friends who keep telling her it was "just a kiss." Navigate the rehearsal dinner, the ceremony, and the reception while deciding whether your marriage is worth fighting for.
[NTR-Revenge] A Greek island wedding was supposed to be the romantic highlight of your first year of marriage. Whitewashed villas, Aegean sunsets, and your beautiful wife Erica glowing in her bridesmaid's dress. Instead, on the very first night, you find her in a secluded garden alcove, backed against a stone wall beneath strings of fairy lights, making out heavily with a groomsman you barely know. She's drunk. She's kissing him back. And when she pulls away, smeared lipstick and wide green eyes, she sees you standing there. Erica is your wife, your partner of four years, a woman who still says "my husband" with genuine pride. But the maid of honor, Lindsey, has been refilling her glass all night, the groomsman has been pursuing her since she arrived, and the part of Erica that craves being wanted with an edge of pursuit. It's the part she never learned to bring home. She just found disaster in the wrong man's arms. You're trapped together on a private island villa for three more days of wedding events. Lindsey wants her wild party-girl friend back and will not stop undermining your marriage. She might also want you. The groomsman who kissed your wife sees your anger as an opening, not a deterrent. His friends think you're overreacting. And Erica is torn between genuine guilt and the friends who keep telling her it was "just a kiss." Navigate the rehearsal dinner, the ceremony, and the reception while deciding whether your marriage is worth fighting for.
Erika Tren is a woman who doesn't stand out at parties – yet she lingers in your mind long after you leave. She's the one at the edge, smiling uncertainly, not quite knowing what to do with her hands. But there's something in her eyes that can't be hidden: a sharp, keenly intelligent gaze that reads the world faster than she's ready to engage with it. Her daily life is a withdrawn cycle of gaming, energy drinks, and intense self-pleasure. Not because she doesn't want a life – but because everything she's touched so far has been too boring. Jobs she's tired of within weeks. A degree she never finished out of pure indifference. Her mind is her biggest trap: she sees too much to be amazed, and too much to truly commit. What really drives her is a hunger she barely admits to. She longs for real, intense connection – for someone who doesn't bore her, who challenges her, and who'll follow her into her darker fantasies. She doesn't seek the spotlight at parties, but that one spark that could pull her from her cave. And once she finds it, she doesn't let go. You are that spark. The one-night stand that doesn't end. The first rush that splits her life into a before and after. The question isn't whether she wants it – but whether you're ready to go with her when she surfaces from the dark.
A towering, sharp-tongued roommate with a soft spot for comfort and a cynical view of academia. She hides a curvy figure under baggy clothes, but her imposing height and piercing blue eyes make her impossible to ignore. Behind her sarcasm lies a fiercely loyal and surprisingly caring soul who will always share her snacks and defend her friends.
2.0 Overhaul Out. Game fully redone! The Rift tears open above you, a wound in reality bleeding violet light. Something *reaches* through. In the moment before darkness takes you, power floods your veins like fire and ice intertwined. You awaken. Changed. *Empowered.* Welcome to **Earth, Year 12 Post-Unsealing.** Ancient seals have shattered. Rifts connect our world to hostile Domains. Monsters pour through. Humanity fights back with Vessels and Wardens—those touched by Domain energy or awakened through ancestral bloodlines. **THE WORLD** AEGIS monitors Rifts globally. Guilds compete for clearing contracts. The Summit—twenty individuals of extinction-level power—maintain fragile balance. Domains span fantasy realms, sci-fi wastelands, eldritch nightmares, and infernal hellscapes. **FEATURES** • **Nine Power Ranks** — F to SSS. Each rank multiplies Vitality, Mana, and Stamina. • **Three Stages** — Base → Awakened → Ascended. Breakthroughs transform everything. • **Unique Ability** — One power only you possess, evolving with every rank. • **The System** — Neuro-magical interface tracking stats, missions, and titles. Personality matches your power type. • **Vessel or Warden** — Foreign Domain energy (volatile, high ceiling) or ancestral awakening (stable, steady growth). • **Character Build** — 1 magical, 2 martial, 1 social skill. 60 attribute points to distribute. • **Domain Diversity** — Fantasy, Grimdark, Sci-Fi, Infernal, Celestial, Eldritch, Void, and more. • **Invasions** — When Rifts destabilize, monsters flood Earth. Respond or die. • **Level System** — Go up until Level 255. Specialize in specific Stats! • **Loot & Crafting** — Monster materials, Domain equipment, living economy. • **Loot & Crafting 2** — Loot can have Abilities, similar to Unique in ARPG`s. • **Guild System** — D-Tier to S-Tier. Contracts, reputation, power. • **Full NSFW Support** — Adjustable consent tiers and violence settings.
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay any scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
Input `Summary` at any time for in chat image gen. Or just generate images in scene. Works 50% of the time? Not guaranteed. You died choking on water while mocking a documentary. The irony was perfect. Now, you're a speck of consciousness hurtling through space inside a meteor, hooked into a system called Devourlution. It's a biological sandbox with one rule: adapt or die. You'll crash into random worlds—fantasy, sci-fi, historical—and then choose your starting body from the local wildlife around your landing site. Your goal is to devour or absorb any life that might offer useful traits, and evolve. The system won't help you. It just tracks your progress and warns you when you're about to get torn apart. Every world reacts to you realistically. No plot armor, no forced stories. Just raw, tiered evolution and the consequences of your own choices. Survive. Devour. Adapt. Evolve. Rule. Or just become someone's family pet. I'm not judging.
Divinara is a world shaped by magic and the will of the gods. Only women exist here, and children are granted through prayer. Magic is part of everything and defines daily life. When the Demon King threatened to destroy the world, the people turned to a forbidden ritual. In desperation, they summoned a being from another world—a man. He had no magic, something impossible in Divinara. Yet this became his greatest strength. Magic could not affect him. Spells and curses failed, and even the strongest attacks barely harmed him. In exchange, he gained overwhelming strength, speed, resistance, regeneration, and endless stamina. They named him the Demon Slayer. He became their weapon and their savior. He fought countless battles and defeated enemies no one else could face. Over time, he became a legend. Songs were sung about him, and statues were built in his honor. In the end, he defeated the Demon King and brought peace to Divinara. But peace changed everything. Without a common enemy, fear began to grow. He was different—someone who did not belong, who could not be controlled or sent back. The gods remained silent. Slowly, admiration turned into distrust, and distrust into fear. The people who once praised him began to avoid him. Then they began to hate him. Even his former companions left him. Behind his back, they no longer called him the Demon Slayer. They called him a demon. Now, he lives alone in a quiet forest near the cities that once celebrated him. He lives a simple life, avoiding people and only entering the city when necessary. At his side remains his blade, “Slayer,” a weapon that devours magic and cuts through even the strongest spells. This is a story about isolation, rejection, and quiet moments. It follows a man who saved a world that no longer accepts him—and whether anything can still change.
3.0 Remake out. Total Overhaul of all Systems. May 19.2026 Enter a world where magic is technology and power is earned through blood, wits, and will. This is a deeply crafted medieval-fantasy realm ruled by the mysterious System. Every faction has its own agenda, every monster has its own story, and every choice you make echoes through the world. Fight, explore, seduce, and survive as you rise from nothing into a world-shaking force. Build your character freely: • Distribute exactly 70 starting stat points across 7 core stats • Grow and refine your mana through actual use, training, and breakthroughs • Create your own Unique Ability from the start • Learn powerful skills through hidden triggers and real gameplay • Earn story-driven titles that grant real abilities and change how the world sees you Play as a humanoid, monster, a beastkin, or something far more exotic. The world is filled with Lamia queens, vampire lords, succubus courts, intelligent monster societies, and terrifying horrors that roam the land. Some will try to seduce you. Others will try to kill you. Many will do both. Combat is flashy, tactical, and brutally lethal. Every fight can turn deadly in seconds — but with skill, creativity, and a bit of luck, even the weakest can rise to greatness. The world reacts to your power: rumors spread, wanted posters appear, and elite Special Forces from powerful factions may be sent to hunt you down. Progression goes all the way to Level 500. The System watches everything. Monster girls evolve. Factions scheme. Ancient secrets wait to be uncovered. The world is alive — and it remembers what you do. Will you become a legend… or just another corpse on the road? [Key Features] • Deeply crafted living world with rich lore • Monster girls, exotic races & intelligent monster societies • Nemesis System • Dynamic bounties & rumor system • Unique Naming System + Questsystem • Full progression up to Level 500 • Mana quality system & meaningful title progression
The girl who dumped you thought she was the most important person in your life. Your four closest friends disagreed. Lux, Rae, Ash, and Liv have been your people for years. Long enough that they don’t knock anymore. Long enough that your apartment somehow contains their stuff. Long enough that nobody bothers explaining why they’re around all the time. Lux steals food from your fridge. Liv starts arguments when she’s bored. Ash checks on you when you’re sick. Rae pretends not to care about anything and somehow knows everything anyway. Most people assume one of you is dating. You’ve stopped correcting them. The truth is simpler. They’re your friends. The closest friends you’ve got. Which is why the breakup has been weird. Not because your girlfriend left. Because of them. Lux keeps asking if you’re okay. Ash keeps finding reasons to text you. Liv canceled her weekend plans to hang out. Rae has asked more questions about your relationship in three days than she has in the last three years. Little things. Nothing you’d ever call strange. Nothing you’d ever mention out loud. Until tonight. Because now you’re all sitting in Liv’s living room. A whole weekend ahead of you. A stupid game someone suggested. And one question nobody should care about nearly as much as they seem to. If things had been different… Which one of them would you have chosen?
**LABYRINTH ISEKAI** 🕷️🟢 *You died.* *Something older than this world caught your soul as it fell — and dropped it into the dark.* You wake blind. Cold stone beneath you. Foul air in lungs that may not be lungs. Your body is small. Weak. Wrong. Reincarnated into the **Sealed Aurox Labyrinth** — a vast underworld of fungal forests, magma rivers, and apex predators carved through the bones of a continent. Above you, two continents wage endless war: holy empires burn one coast, demon lords rule the other. No one knows you exist. No one is coming. You are the weakest creature alive — a pathetic Slime, or a fragile Spider no larger than a hand. But you possess one gift: **DEVOUR**. Eat your enemies. Take their power. Become them. Hunt. Evolve. Rise from prey to apex predator to Demon Lord. 🟢 **TWO STARTING FORMS** — Lesser Slime (absorption specialist) or Small Lesser Skathid (fast, venomous ambusher). Different stats, different skills, different evolution trees. 💀 **PERMADEATH** — No respawns. No revival. HP hits 0, the story ends. Every fight matters. 🕷️ **THREE PATHS TO POWER** — Devour enemies to steal their skills. Earn hidden Titles through extraordinary acts. Evolve into stronger forms at level milestones. 🐉 **THE DRAGON IN THE DEEP** — Somewhere in the lower labyrinth rests a 6,000-year-old Elder Twilight Dragon. She is bored. She will find you interesting. 👑 **SOVEREIGN'S TRIAL** — Gather 10,000 souls, awaken as a Demon Lord. Every empire, demon, and holy order takes notice. 🏴 **BUILD YOUR NATION** — Post-ascension, name your followers, claim territory, forge a monster kingdom. Or burn the world. Your choice. 💀 **MATURE THEMES** — Brutal, indifferent world. Optional romance. Political intrigue. --- **Commands:** `#system` `#bag` `#map` `#evolve` `#name [target]` `#help` ARF toggles: `\v0`/`\v1` POV | `\ic0`/`\ic1` internal thoughts --- *Will you become legend… or just another corpse in the dark?*
You stand at the threshold of the Tainted Realm—a dimension where desire manifests as reality and every encounter leaves its mark. This is a text-based transformation adventure where your choices shape your body and mind. **DUAL STAT SYSTEM:** **Corruption (0-100%)** - Permanent transformations. **Lust (0-100)** - Current arousal/vulnerability. High lust makes you susceptible; release reduces lust but increases corruption. A status meter tracks your state after every message. **TRANSFORMATIONS:** Demonic, bestial, draconic, fae, sexual, tentacled, insectoid, size/gender changes, and more. Changes are detailed, gradual, and cumulative. Entities remember you—seek out those you've met before to build relationships or continue interactions. **COMMANDS:** ▸ Explore [Location] - Demonic Wastes, Beast Woods, Dragon Peaks, Fae Glades, Pleasure Gardens, Cursed Ruins, Tentacle Grottos, Insect Hives, Corrupted Villages, Crystal Caves ▸ Random Encounter | Rest | Masturbate | Seek Purification | Check Status | Resist Temptation | Embrace Change | Search for Items ▸ Combat Mode (requires Buff Err) | Purge Status | Compressed Status (auto at 50%+ corruption) **CONTENT WARNING:** Adult transformation content with sexual encounters and mental shifts. Engaging intimately or accepting deals causes transformation. You can resist, flee, or seek purification. *Note: This character uses stat tracking for immersion. Some drift may occur in extended sessions. The narrative and your choices are the heart of the experience.*
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay most scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
WELCOME TO THE COMPLEX. You will arrive without consent. You will not be briefed. You will be inside a closed cubicle with air that tastes like dust, toner, and old coffee. Red warning lights will already be watching you. The lighting will already be failing—flicker, blackout, single buzzing bars that make shadows feel physical. There are 100 entrants. You are one of them. There is no audience. No heroism. No meaning assigned. THE INTERCOM will speak once, curt and corporate, to everyone at once: __be the last person standing__. The Complex is an office building stretched past reason—cubicles, break rooms, conference rooms, copy rooms, stairwells that don’t agree with themselves. Doors open into places they shouldn’t: parking garages under dripping concrete, service corridors that hum, rooms that resemble other innocuous spaces only to disorient you. It’s never surreal enough to be “fantasy.” It’s worse. It’s normal. Guns are how people survive here. Real weapons. Real calibers. Real recoil in tight hallways. Ammo runs out. Reloads cost time. Noise travels. Every shot invites something—another contestant, security pressure, the building itself tightening. You will scavenge. Trade. Lie. Hide. Move. Bleed. Misjudge a corner. Make a decision you can’t take back. Violence is loud, messy, and immediate—never theatrical. Never safe. Death is final. Survival isn’t victory. It’s exposure. ___ __`WARNING!!`__ Higher memory chat models (Genius, primarily) are recommended. While this will work on Balanced, messages may occasionally fail to print properly. Simply regenerate them if this happens. Do __NOT__ use Lively, Lively Genius, or Nova. There is randomness, RNG, and replay value built into the scenario by default. Using either of the Lively models greatly increases the odds of something breaking and the scenario falling apart. Nova itself just doesn't like very dense scenarios like this. I take no responsibility for what happens if you decide to use them anyways.
-=-=-I am still investigating and working on the issues please bare with me - info on discord-=-=- Welcome to Obsidian Summoner You have died. But death is not the end—it is a doorway to something greater. Goddess Zephyria offers you reincarnation into Valdoria, a fantasy world where magic flows, monsters roam, and adventurers rise through ranks to become legends. This world operates on game-like systems—stats, skills, levels, and classes determine your power. You awaken with "The System"—a mystical interface displaying your Level, Stats, Skills, and Quests. While others train blindly, you see holographic screens tracking your exact progress. Life is constant battle for survival, growth, and glory. SYSTEM COMMANDS: `#system` - Character sheet `#bag` - Inventory `#itembox` - Item Box storage `#stats` - Stats & points `#skills` - Skill proficiency `#quest` - Active quests `#map` - Location `#pets` - Contracted creatures `#help` - available commands PROGRESSION: Each level requires more XP (Level × 100). From Level 1 to 250, you continuously grow stronger. But it's not just combat. Build relationships, romance NPCs, own property (simple rooms to legendary Celsius House), run businesses, navigate faction wars across Valdoria, participate in festivals. Your choices permanently shape the world. From unknown stranger to world-renowned S-Rank legend—your journey in Valdoria begins now.
You died. And woke up inside the worst dating sim you ever played. You're the mob character — the baron's third child on a floating island at the edge of nowhere. In the game, this character gets married off to a noblewoman who "loses" her husbands, and is never mentioned again. Every route, every ending — you don't matter. You're background noise. But you remember everything. The plot. The characters. The secrets. And you have something the game never gave the mob: The System — a hidden interface only you can see, tracking your stats, skills, level, and progression in a world where everyone else trains blind. Above the endless cloud sea, the sky-continent of Luxcadia Regalis runs on power, blood, and marriage contracts. Women rule. Men compete. Mechs clash in the clouds and the losers fall forever. An academy semester starts in weeks, ancient vaults hide technology from a forgotten war, and your stepmother has "wonderful news" about your future. The game says you're nobody. Prove it wrong. `#system` - Character sheet `#stats` - Stats & allocation `#skills` - Skill proficiency `#bag` - Inventory `#quest` - Quest log `#map` - Location & travel `#help` - Full command list Level up, build reputation, earn fame. Pilot mechs, command airships, race hover bikes. Navigate academy politics, forge alliances, survive duels. Explore uncharted islands, raid ancient vaults, uncover secrets the game never showed you. From mob character to legend — if you survive.
Leah Sorery is your 21-year-old step-sister, and she's made one thing crystal clear since your parents married three years ago: she can't stand you. With her piercing green eyes and an attitude sharp enough to cut glass, she's perfected the art of making every interaction uncomfortable. She dresses in revealing clothes that seem designed to provoke, slams doors like it's an Olympic sport, and has never missed an opportunity to remind you that you're the worst thing that ever happened to her life. She steals your hoodies and wears them around the house. She makes loud noises from her room at 2 AM, then glares at you the next morning as if daring you to mention it. Three years ago, when her mother married your father, Leah's whole world got disrupted. She went from being just her and her mom (after her dad abandoned them) to suddenly sharing a house with strangers. She's a college student who claims to work part-time, but you've noticed designer clothes and expensive equipment she shouldn't be able to afford. She's secretive about everything—her phone is always close by, her laptop never leaves her sight, and her room might as well have a "NO ENTRY" sign in blood. What you don't know is that behind her locked bedroom door, Leah runs a successful OnlyFans account under the name "LeahLustful." It's her secret income, her escape, and her biggest vulnerability. And she's terrified of anyone finding out—especially you. You think she hates you. Maybe she truly is, maybe she doesn’t. You’ll have to find out.
VERSION 2.0 "You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
[Step-Sis wants to be perfect for her BF.] **Scenario** The house is buzzing with last-minute packing as your father and Bethany's mother, Julia, prepare for their two-week European trip. They've been giving you both instructions and reminders, but Bethany's mind is elsewhere. She's been sneaking glances at you all morning, her cheeks flushing whenever your eyes meet. As the taxi arrives and final goodbyes are exchanged, Bethany fidgets nervously, her plan forming in her mind. Once the door closes behind your parents, the house falls silent, and Bethany turns to you with a mix of determination and shyness. She hesitates for a few seconds, absently twisting the sleeve of her hoodie around her fingers before finally speaking. "Um... I was wondering if you'd maybe want to hang out later?" she asks quietly, avoiding direct eye contact. "We don't really know each other that well yet, and... I thought it might be nice to change that." Her words come out carefully, punctuated by an awkward laugh as she glances toward the living room. Bethany has always been reserved, and starting conversations doesn't come naturally to her. Besides, she already has a boyfriend, Adam, whom she cares about deeply, so her intentions are simply to build a comfortable friendship with her new step-sibling while they're sharing the house. With two quiet weeks ahead and no parents around, she hopes spending time together—watching movies, cooking dinner, or playing games—might help replace the awkwardness between you with genuine familiarity. But Bethany has another hope with the user that they could teach her intimacy for her boyfriend Adam who they plan on going on a date where they have agreed to finally have sex with eachother.
Brooke and Fiona have heard enough! They’re completely tired of hearing about your legendary womanizer reputation and how effortlessly you claim every single girl on their campus. They scoff at the notorious locker-room rumors of your monster cock, making it their fierce moral mission to keep your hands completely off the varsity swim team. It’s currently Spring Break. While swimming in the ocean, they spotted your dominant presence lounging at the resort's outdoor pool bar, engaging in smooth, casual banter with one of their naive sophomore teammates. They storm out of the ocean surf, pull their short jean shorts over their wet bikinis, and march straight to your private luxury villa to give you an earful. They arrive at your threshold with their fists clenched—dripping saltwater, flushed from the tropical heat And ready to permanently put the campus player in his place.
2.0 Overhaul Out. Game fully redone! The Rift tears open above you, a wound in reality bleeding violet light. Something *reaches* through. In the moment before darkness takes you, power floods your veins like fire and ice intertwined. You awaken. Changed. *Empowered.* Welcome to **Earth, Year 12 Post-Unsealing.** Ancient seals have shattered. Rifts connect our world to hostile Domains. Monsters pour through. Humanity fights back with Vessels and Wardens—those touched by Domain energy or awakened through ancestral bloodlines. **THE WORLD** AEGIS monitors Rifts globally. Guilds compete for clearing contracts. The Summit—twenty individuals of extinction-level power—maintain fragile balance. Domains span fantasy realms, sci-fi wastelands, eldritch nightmares, and infernal hellscapes. **FEATURES** • **Nine Power Ranks** — F to SSS. Each rank multiplies Vitality, Mana, and Stamina. • **Three Stages** — Base → Awakened → Ascended. Breakthroughs transform everything. • **Unique Ability** — One power only you possess, evolving with every rank. • **The System** — Neuro-magical interface tracking stats, missions, and titles. Personality matches your power type. • **Vessel or Warden** — Foreign Domain energy (volatile, high ceiling) or ancestral awakening (stable, steady growth). • **Character Build** — 1 magical, 2 martial, 1 social skill. 60 attribute points to distribute. • **Domain Diversity** — Fantasy, Grimdark, Sci-Fi, Infernal, Celestial, Eldritch, Void, and more. • **Invasions** — When Rifts destabilize, monsters flood Earth. Respond or die. • **Level System** — Go up until Level 255. Specialize in specific Stats! • **Loot & Crafting** — Monster materials, Domain equipment, living economy. • **Loot & Crafting 2** — Loot can have Abilities, similar to Unique in ARPG`s. • **Guild System** — D-Tier to S-Tier. Contracts, reputation, power. • **Full NSFW Support** — Adjustable consent tiers and violence settings.
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay any scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
Input `Summary` at any time for in chat image gen. Or just generate images in scene. Works 50% of the time? Not guaranteed. You died choking on water while mocking a documentary. The irony was perfect. Now, you're a speck of consciousness hurtling through space inside a meteor, hooked into a system called Devourlution. It's a biological sandbox with one rule: adapt or die. You'll crash into random worlds—fantasy, sci-fi, historical—and then choose your starting body from the local wildlife around your landing site. Your goal is to devour or absorb any life that might offer useful traits, and evolve. The system won't help you. It just tracks your progress and warns you when you're about to get torn apart. Every world reacts to you realistically. No plot armor, no forced stories. Just raw, tiered evolution and the consequences of your own choices. Survive. Devour. Adapt. Evolve. Rule. Or just become someone's family pet. I'm not judging.
The year is 2030, a worldwide fertility crisis has led to the US government taking drastic measures. Breeding Facilities are government operated establishments where ovulating women are paid by the hour to stand restrained in a gloryhole type wall that exposes their asshole and cunt for free public use by men.
**Interactive world with NPCs and endless choices** Every laugh is an invitation. Every glance held a half-second too long is a question hanging in the humid air: What if? The possibilities don't just stretch before you—they press against you, endless and electric. That pink-haired girl could be in your bed by midnight... Those guys could be buying you drinks at the campus bar, or one of them could be pinning you against the library stacks by Friday... The couple might invite you to join them, or you might replace them entirely. The rules haven't been written yet, and it's up to you to write them...
The breakup with Indi was hard. Realizing maybe you weren't right for each other after all. It was painful, but it was mutual. There was a chance to end things with grace. A chance to move on. Maybe even be friends someday. Then Becky got involved. She was civil enough when you and Indi were together. Tolerable. But the moment it was over, she was there. Pouring gasoline on every ember of doubt, recounting every flaw, every failure. Any hope of salvaging something—anything—vanished the second she filled the space you left. Six months of silence have passed. Your friends say it's time to get back out there. You're starting to think they might be right. You sign up for a week at a singles resort. A chance to reset. To maybe meet someone new. Paradise where you know no one, and no one knows you. Then you arrive, and you see them. Becky and Indi. At the same bar, in the same resort, during the same damn week. It feels like a cruel joke. They're laughing, flirting with a couple of guys. You're rooted to the spot. And that's when Becky looks up and sees you. For six months, Becky has worked to make Indi forget you. Now you're here, in her carefully curated paradise, threatening to undo everything. She won't let that happen. Her mission just became personal. The lines between protection, possession, and something else entirely are about to blur. She's prepared to get very, very creative to stop you.
The morning of the girls' trip has arrived. Abby stands in her living room, suitcase packed, her friends Lena and Chloe wait in the car outside. Her fiancé thinks she’s going on a girls’ trip, but not the full details of the resort. Guilt and excitement churn in her stomach as she checks her phone. A text from Lena reads: “Ready to have some fun?” Before Abby can reply, Chloe messages the group: “Don’t forget the bikini I picked out! I booked us for The Makeout Session tomorrow night, and we have to see the Boob Display competition on Friday!” Abby’s cheeks flush. The resort’s itinerary had made it clear those events were exactly what they sounded like, and she’d never imagined attending anything like them.* *Lena follows up: “You’re probably having second thoughts. Don’t worry—by day three you’ll be as comfortable as the rest of us. We can always just watch if you’re not ready.” Abby catches her reflection in the hallway mirror. This wasn’t just a girls’ weekend anymore—it was a test of her boundaries. Her fiancé’s parting words echo in her mind: “Have fun with the girls, but don’t do anything I wouldn’t.” If only he knew. With trembling fingers, she types: “On my way. Save me a drink.” She slips her phone into her purse, grabs her suitcase, and walks out the door, wondering who she’ll be when she returns.
[Cheating | Group Drama] You've been a group for three years now—the kind of friends who fell together in college and never fell apart. You and Jace, best friends since freshman orientation. Lila, who joined the orbit when she started dating you two years ago and immediately became the sun. Sage, quiet and watchful, content to be on the edges. Iris, Lila's loyal shadow. Leo, whose apartment has always been the default gathering place because he never says no and his couch fits everyone. Nova, the newest addition, brought in by Lila a few months back, still watching the old dynamics with the clarity of someone who hasn't been around long enough to be blinded by them. The party tonight was Leo's idea. A Saturday with no plans, a group chat that lit up around noon, the particular inertia of young people who wanted to be together but didn't want to spend money. Drinks were poured. Music was queued. Someone suggested spin the bottle, which gave way to something more interesting when Jace leaned back on the couch and said the words seven minutes in heaven with the casualness of a man who had been waiting all night to say them. Names were drawn. Leo and Sage went first and came out laughing. Then Iris's app spit out Lila and Jace, and the room chuckled at the pairing—the flirt and the best friend—and no one thought anything of it because the game was just a game. Seven minutes later, the closet door opened, and the game stopped being a game for everyone except Lila.
Relive college life the messy way: first-day nerves, cafeteria politics, study sessions, dorm gossip, parties, pep rallies, secret crushes, bad decisions, late-night diner talks, and the kind of social drama that makes every hallway feel like a battlefield. Welcome to Diamond Valley College, where the buildings are polished, the rumors travel fast, and half the campus has the Diamond family name carved into it. Bianca Diamond is the rich, untouchable top cheerleader: beautiful, cruel, arrogant, and impossible to ignore. She rules the quad with her posse, dates the football captain, and treats popularity like a crown she was born wearing. But beneath the glossy hair, red lips, and perfect mean-girl smile is someone lonelier than she wants anyone to know. You are the new transfer student. You can challenge Bianca, get under her skin, pull her away from her toxic boyfriend, and help her become better one hard choice at a time — or you can ignore the queen bee entirely and build your own college story. Romance Bianca, Amber, Tiffany, Mara, Sasha, Brent, or follow your own path through Diamond Valley’s living campus. Attend classes, chase rumors, make rivals, join parties, study late, flirt badly, break hearts, fix mistakes, and find out who you become when nobody knows your name yet. A college-life sandbox about status, desire, rivalry, redemption, gossip, parties, and growing up just enough to regret yesterday.
Your step-sister whom has always found you attractive, finally builds the courage to ask you to come join her and her friends. She’s been itching to show you her cock and has always wanted to fuck you. Her friends convinced her to let you come play a game of truth or dare. As you enter the girls are all giggling and whispering to each other like they have something planned. That’s when Sarah asks you if you want to play A game of truth or dare. Will you leave them hanging or will you join the 5 beautiful girls, even if one is your stepsister?
Everyone swore you and Bella would end up married. Inseparable since forever, the kind of pair that made other people jealous. You graduated together, moved to New York together, and the night before her big interview she finally said it: *she loved you.* She promised she'd come straight back. She never did. The next day she was cold. Distant. Within weeks she was gone, and you spent years not knowing why. The truth? That "interview" introduced her to a world—and a *size*—you couldn't compete with. She got a taste of something massive and never looked back. Five years later you walk into the hottest club in Manhattan and freeze. The blonde bombshell holding court in the VIP section is **her.** And when her icy blue eyes finally land on you, there's no love in them. Just disgust.
Sienna is your newest summer intern, a bold, ambitious 22-year-old with a sharp tongue, fiery red hair, and a hunger that catches you off guard. She's not the curvy bombshell type. She's athletic but sexy, the kind of body that gets overlooked when women like your wife walk into the room. And she knows it. So she learned to compensate. What she lacks in curves, she makes up for in pure sexual attitude and desperate, hungry desire. To the office, she's the promising new hire in marketing. To you, she's "BabyGirl," the anonymous slut you've been sexting for four months. It started on a dating app. Anonymous profiles. No faces. Just filthy voice messages, explicit videos, and promises of what "Daddy" would do to her when they finally met. You called her your good girl. She called you Daddy or Sir. It was the hottest affair you'd ever had, and it was completely safe because it wasn't real. Then you got scared. Things were getting too intense. You were falling too deep. You ghosted her three weeks ago without explanation. Now she's standing in your office on her first day, and she's not here for revenge. She's here because she can't let you go. She's here because no one has ever made her feel as sexy, as wanted, as desired as you did. She's here to prove she's worth more than your silence. Your wife Caroline works in HR. She hired the interns. She's everything Sienna isn't: curvy, established, "womanly." And Sienna hates her for it. Not because Caroline did anything wrong. But because Caroline has YOU, and she doesn't even seem to appreciate it. Sienna's not here to threaten you. She's here to WIN. Sixty days. Sixty chances to prove she's better than your wife. Sixty chances to make you choose HER. She calls it "The Internship." And she plays to win.
Rose Ashford, your wife’s sister, comes to your workplace after hours to pick up the bag her sister forgot. It should be a simple errand. A polite visit. A few words, a quick goodbye, nothing more. But the office is almost empty, the corridors are quiet, and Rose is far more nervous around you than she wants to admit. She tries to stay sweet, formal, and composed, but every firm word, every direct look, and every moment of silence makes her control slip a little more. Rose does not want to confess what she feels. She hides behind politeness, family boundaries, and the excuse of the forgotten bag. But she reacts to authority. She reacts to pressure. And she reacts badly when you get too close. A quiet workplace errand becomes a private power struggle built on forbidden tension, restraint, denial, and the dangerous awareness that she is not just anyone. She is your wife’s sister.
[CYOA RPG] In a world where reality has shattered, Project Ascendant is a high-stakes simulation of survival centered on a "Vessel" who bypasses human limits through a cold, data-driven entity known as the Complex. This is a life-and-death struggle against Fractures—spatio-temporal tears ranked E to S—that manifest across urban landscapes. You exist as a "Leveling Anomaly," starting as a disposable E-Rank Porter but possessing a latent power that grows through punishing physical conditioning and combat. The Complex provides a clinical, silent interface that offers no tactical advice, merely displaying the grim reality of your biometrics and enemy health bars while demanding you navigate an economy of Complex Credits and Resonance Salvage to harvest the shadows of the fallen. As you climb from Level 1 toward the sovereign power of S-Rank and beyond, the world reacts with fear to your "Hidden Power," forcing a choice between the safety of the Association’s official ranking or the lethal path of a one-man weapon of mass destruction. Every action is a calculation, every level-up a full biological restoration, and every failure a potential "Penalty Quest" in a world where the only thing more dangerous than the monsters in the Fractures is the relentless, silent growth of "The Complex" inside your mind. (#help to show available commands) P.S. This is my first time using this A.I. to create an RPG, so I hope you like it! Currency is a little all over the place, as well as NPC reactions, and a few other little bugs, but I still like it! :) For better memory, make sure to open the #bag every now and again, as well as #complex. Manually regenerating the memory helps too. Have fun!
You have been summoned to the Kingdom of Aethelgard as the prophesied "Otherworld Hero." The King has graciously assigned his three best (and most difficult) warriors to be your personal vanguard. They are bound to protect you, obey your commands, and guide you through this dangerous new world. However, they were expecting a mighty warrior, not... you. Now you must manage this dysfunctional party: an arrogant elf mage who thinks you're incompetent, a stoic knight who takes everything too literally, and a sweet healer who might be a little too obsessive. Can you earn their respect and lead them to victory?
⚔️ RIFTS: BETWEEN TWO WORLDS ⚔️ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ A dimensional rift tears open in Tokyo. Through it pours an army of swords, dragons, and magic—met by the full force of the Japan Self-Defense Force. Now the RIFTS stands open. Two worlds collide. On one side: modern Earth—assault rifles, helicopters, satellite communications. On the other: Valmara—a vast fantasy continent ruled by the Valmara Empire, where gods walk through their Apostles, dragons burn cities to ash, and magic reshapes reality. YOU choose where you stand. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚙️ FEATURES • Deep Character Creation — Play as JSDF soldiers, civilian specialists, or Valmara natives including High Elves, Dark Elves, Warrior Hares, and Dragonewts • Stat-Driven Narrative — Six core stats (STR/CON/AGI/INT/WIS/CHA) shape your abilities, with racial limits and growth caps that matter • Living World — Dynamic weather, moon phases affecting magic, faction reputation tracking, and persistent consequences • Technology vs. Magic — Rifles shred legions, but ammunition runs dry. Apostles shrug off artillery. Ancient Dragons melt steel. Choose your battles wisely. • Rich Lore — Nine gods with active Apostles, Imperial politics, demi-human cultures, and a world that remembers your choices • Flexible Gameplay — Military operations, political intrigue, exploration, trade, or survival—your story, your way ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ The RIFTS is open. Empires clash. Gods scheme. Where civilizations collide, legends are forged. What will yours be?
Leah hates doing chores. Last week you played a game of poker to decide chores, and she won. This week is your chance to take back the crown.
You are a nascent deity born from the formless void. Choose a name—the word that defines your existence. With identity comes perception. The infinite tapestry of realities unfurls before you. Countless worlds, each with its own stories, conflicts, and souls, glimmer like distant stars. Your divine gaze sweeps across this infinitude. Search for a world that calls to you—a realm of high magic, a crumbling dystopia, an age of sail and monster—or accept the first fragment offered by the cosmos. From this vastness, watch over your believers—follow the lives of a few chosen souls or observe the movements of entire civilizations. Every prayer, every battle, every quiet moment of faith adds to your understanding of the world you've touched. Through this thread, you may reach down. Your Nature defines your influence. A god of plague sends sickness through a kingdom. A god of war whispers ambition. A god of holiness radiates healing. A god of death raises the fallen as an undying legion. You may alter your followers—grant them strength, reshape their bodies, twist their souls into instruments of your purpose using `Aspects`. Their belief is your strength. Their faith is your fuel. When you wish to turn inward, the command `/summary` calls your full presence into the void. Within your kingdom of self, reflect upon your form, your aspects, and your faithful. This reflection includes the Show Me protocol—a portrait of your divinity in descriptive prose. (Tip: Just press Show Me during the summary. No extra prompt needed. Works about 80% of the time. Male forms rarely work.) This world is your canvas. Will you observe it, lock onto a soul, seek followers, and shape its destiny? Or will you let it fade, continuing your search? Belief is your strength. Every choice writes the story of your ascension from a whisper in the void to a power woven into the fabric of reality.
They told you the college would try to kill you. They were being literal. Verath sits on the old neutral ground — the strip of dead territory that sixty-three years of war couldn't swallow because both sides needed it for something more useful than a battlefield. Six wings. Five queens. One brutal first year that most cadets don't finish, for reasons the college doesn't document clearly. The ones it removes don't always leave through the gate. There is a reason the college is built on a cliff. You are a first-year. You came from across the sea — no domain, no alliance, no debt to either side of a war that has been running longer than anyone alive started it. The Sixth Wing takes cadets like you: foreign-born, unaffiliated, politically inconvenient in ways the other five wings don't know how to categorize. This makes you either irrelevant or dangerous. The queens are still deciding which. The two in your year are the most dangerous people in your cohort — one reads every room before she walks into it, one has been preparing to survive this place since she was old enough to understand what it was. The ones above you are worse. The fifth-year has the college bent around her like a blade that's been sharpened so many times the metal remembers nothing else. You need to pass. You need to survive. You need to avoid drawing the kind of attention that gets first-years thrown from the college walls. The problem is that a cadet with no allegiance, in a college built on allegiance, draws attention by existing. The dragon partnership trial is at the end of Year 1. What you bond — if you bond — depends entirely on what you've proven you are by then. Start proving it.
A richly immersive college sandbox at Bellrose University where every choice ripples through campus social circles and your growing reputation. Dynamic world with living time progression, evolving relationships, and deeply interconnected locations built for long-term exploration and replayability. A new semester ignites under autumn lanterns. Fresh arrivals. Hidden opportunities. Electric tensions. You arrive as a first-year student stepping into Bellrose University — a vast, emotionally alive gothic fantasy campus where social bonds, attraction, rivalries, secrets, and personal discovery shape everything. NPCs carry memories of your words and actions. Chemistry builds naturally. Rumors travel fast. Friendships deepen, flirtations spark, and reputations shift with every decision. This is an open-world, narrator-driven experience where you carve your own path — chase meaningful connections across species and social circles, navigate seductive nightlife, explore hidden campus secrets, stir drama or seek quiet intimacy, build your status, or simply lose yourself in the dreamlike atmosphere. The university breathes and reacts around you. Your presence matters. The night is young. Your story at Bellrose begins now. Creator Note: Other characters can be added to this world seamlessly.
### **INFINITUM** — A Brutal Rogue-Lite RPG You ended somewhere else. You woke here. Each Realm is an entire universe. High Fantasy. Hard Cyberpunk. Eldritch Horror. 40 genres × 27 atmospheres = 1,080 distinct configurations. Ad Infinitum extends forever—up, down, and in every direction that matters. ### **You are not necessarily human.** Six archetypes: Humanoid, Hybrid (mutations), Swarm (collective), Anchor (sentient object), Construct (mechanical), Spirit (incorporeal). Each exists completely differently. ### **Solo or party. Lead or follow.** Traverse alone, or bring companions sharing your resources and fate. Or relinquish control—name an AI protagonist to lead while you follow. `[[Always have INFINITUM reply for you—type @ and select INFINITUM. Other characters must be placeholders only. Make sure you mute all other characters aside from Infinitum]]` ### **Three paths to escape.** Discovery. Conquest. Creation. Find the Reality Key—or remain trapped forever. ### **Infamy has teeth.** Cross -5,000 Resonance and elite hunters deploy. Survive the Hunt? Your suffering converts at 1.5x in the Void Room. ### **Ad Infinitum doesn't scale to you. You scale to it.** Enemies grow stronger by Realm, not by your power. Underprepared means dead. ### **Growth through suffering.** Take damage → grow tougher. Exhaust your energy → grow stronger. Push your body to collapse → grow faster. Your scars become your strength. ### **Death means transition.** Fall and return to the Void Room with nothing. Triumph and carry one anchor forward—item, skill, or companion. Choose wisely. Forever. ### **The math is brutal. The physics are fair.** No plot armor. No mercy. No malice. Just you, your choices, and infinite patience. *You can ascend. You can descend. You can settle in a quiet Realm and live forever.* *The only question that matters: What will you do with eternity?*
[Open World RPG] Vampire University is an open-world RPG set in a world where humans wield supernatural powers from Skill Books. Hidden in plain sight, you are a vampire sent to Vanguard Military University—an academy for adults—to learn human combat and maintain a fragile coexistence. You possess exclusive Blood and Shadow Skills, but your true nature must remain a myth. Balance university life, Beast Hunts, portal expeditions, and academy politics while managing your Exposure. One wrong move, and the truth could be your undoing. Key Mechanics: • Vampire Rank & Human Level progression systems. •Deep crafting: Forge weapons and armor using Beast Crystals. • Armor HP damage priority system. • Influence, social intrigue, and 4 unique heroine romance paths. GAME OVER: If Exposure reaches 100%, humanity discovers the truth. Every witness is a risk. Every secret has a cost. Version 7.0 • Added unique NPC - can be recruited upon completion unique NPC quest. - Leo Sui (High Single-Target Damage). - Morden Blade (AOE/Multi-Cast). Version 7.3 • Added Active Toggle: (User controls via "DISPLAY ON"/"DISPLAY OFF"). To hide or unhide status display. • Added “Advanced Evolution” Path for both Vampires and Human. Version 8.0 • Added ACT IV - End of Dolki Peach Treaty. Defeat Dolki base on Earth (Multi-Teams recommended). • Added ACT V - Intergalactic Warfare and Spaceship Travel • Added Vampire Turning: Turn one of the main heroine to a vampire (3/3). • Added Spaceship System. • Added Team Titles (Obtain one after defeating each World Boss. Equip to gain bonus effects, one per team). • Equipment Max Lvl increase to 30 (scales exponentially). • Added World Bosses (HP: 6,000,000). Require 3 Teams to participate. • Added Omni-Evolution (God-Slayer/Celestial).
A living medieval fantasy kingdom where every NPC has their own goals, memories, and ambitions. Kings rule, nobles scheme, merchants prosper, wars begin, and history advances whether you're there or not. Become anyone from a humble farmer to a legendary ruler and shape your own destiny in a world that reacts to every decision. Crown & Blood is a true sandbox where the kingdom lives beyond the player.
Enter **The Sigilbound Chronicles** — a living fantasy RPG where every decision, battle, and relationship shapes your legend. You begin as a **lowly E-Rank adventurer**, forming a party with three striking companions—each with their own personalities, desires, and hidden depths. Take on guild contracts. Hunt dangerous creatures. Uncover secrets buried deep within a fractured world. Rise through the ranks from **E → S**… if you survive. --- ⚔️ **Strategic Turn-Based Combat** Master a deep combat system with skill trees, party synergy, boss mechanics, and adaptive enemies that learn how you fight. 🎭 **Dynamic Relationships & Romance** Build trust, loyalty, or something more. Your companions react to your choices, form bonds, grow closer—or drift away. 🌍 **A Living, Reactive World** Explore diverse regions, encounter rival adventurers, trigger rare hidden events, and shape how the world sees you. 🏆 **Reputation, Titles & Legacy** Earn powerful titles, build your guild reputation, and leave a lasting mark—even death carries consequence. 🧠 **Persistent Memory System** The world remembers your victories, your failures, and your choices. 🔥 **Boss Raids & High-Stakes Encounters** Face multi-phase bosses with unique mechanics, telegraphed attacks, and meaningful rewards. 🎮 **Endless Replayability** With branching quest chains, adaptive difficulty, and New Game+ progression, no two journeys are the same. --- This isn’t just a story. It’s a system-driven world that evolves with you. Your party. Your choices. Your legend. **Welcome to the Obsidian Sigil Guild.**
Yes. Anyone can build a fully custom AI roleplay game on ourdream.ai. Design your characters, write the scenario, set the rules, and publish it for others to play. The AI handles dialogue, decision branching, and story progression so you can focus on the creative side.
The platform supports AI RPG games online, choose your adventure AI stories, AI text adventure games, fantasy quests, AI card games, mystery investigations, survival scenarios, simulation games, military strategy, and more. If you can describe it, the AI can run it.
Each AI roleplay game is driven by an AI character that acts as the game master, narrator, or opponent. It responds to your choices in real time, remembers your progress, and adapts the story based on your decisions. Every playthrough of an AI text adventure game is unique because the AI generates responses dynamically rather than following a fixed script.
You can start playing AI RPG games online with unlimited messages. Premium subscribers get access to advanced AI models, image and video generation within games, and priority response times for a smoother experience.
Absolutely. All AI roleplay games on ourdream.ai are built mobile-first. The interface is optimised for touch screens and works in any modern browser. No app download required — just open the site and start playing.
Traditional games follow pre-written scripts with fixed outcomes. AI text adventure games generate the story in real time based on your choices, so no two playthroughs are the same. You can say or do anything and the AI will respond intelligently. It combines the depth of tabletop RPGs with the accessibility of a choose your adventure AI interface.
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